Why Goodale’s Travels exists
Goodale’s Travels connects a royal commission, hands-on ship control, five island ports, real landfall, explorable terrain, and five hidden settlements in a late-15th-century maritime world.
The current iPhone test build is playable from Montague Hall to the open sea and back again. The published direction emphasizes human sailors, royal courts, ports, island communities, and navigation rather than fantasy creatures or spellcraft.
It is designed for players who want a grounded maritime adventure built around navigation, landfall, on-foot exploration, and discoveries hidden beyond the port.

Command the ship
Steer with the rudder, set the sail, read your heading and speed, and cross bright open water toward a named harbor.
This capability supports the larger Goodale’s Travels promise: sail. go ashore. discover what the charts leave out. It is most useful when it stays connected to the rest of the workflow instead of becoming an isolated screen or score.

Make a real landfall
Approach a harbor and use Go Ashore to secure the vessel and continue the voyage on foot instead of stopping at the coastline.
This capability supports the larger Goodale’s Travels promise: sail. go ashore. discover what the charts leave out. It is most useful when it stays connected to the rest of the workflow instead of becoming an isolated screen or score.

Explore five islands
Walk beyond each port across larger collision-ready island terrain built for on-foot discovery.
This capability supports the larger Goodale’s Travels promise: sail. go ashore. discover what the charts leave out. It is most useful when it stays connected to the rest of the workflow instead of becoming an isolated screen or score.

Meet a grounded cast
Encounter Queen Wendi, guards, sailors, and island residents presented as human characters in a realistic historical-maritime setting.
This capability supports the larger Goodale’s Travels promise: sail. go ashore. discover what the charts leave out. It is most useful when it stays connected to the rest of the workflow instead of becoming an isolated screen or score.
Keep the voyage moving
Progress is saved locally, the ship stays out of unnavigable shallows, and reset and recenter controls help recover the voyage.
This capability supports the larger Goodale’s Travels promise: sail. go ashore. discover what the charts leave out. It is most useful when it stays connected to the rest of the workflow instead of becoming an isolated screen or score.
Availability, privacy, and honest limits
Goodale’s Travels is in development. This guide explains the current published product direction so readers can understand the planned experience without implying that a public store release is already available.
Goodale’s Travels remains in development and is not presented as a public store release. Current pages describe the playable test build and the historical-maritime direction still being refined.

